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INI File  |  1998-12-15  |  11.0 KB  |  575 lines

  1. [ConmaceAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=61
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpdie
  27. Movement19=jumpend
  28. Movement20=jumphold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=kill2
  50. Movement42=rise
  51. Movement43=teleportdown
  52. Movement44=teleportup
  53. Movement45=jumprun
  54. Movement46=jumpstop
  55. Movement47=runstopleft
  56. Movement48=runstopright
  57. Movement49=runwaterrun
  58. Movement50=stoprun
  59. Movement51=stoprunstop
  60. Movement52=stopwalk
  61. Movement53=stopwalkstop
  62. Movement54=stopwaterrun
  63. Movement55=stopwaterwalk
  64. Movement56=walkstopleft
  65. Movement57=walkstopright
  66. Movement58=walkwaterwalk
  67. Movement59=waterrunrun
  68. Movement60=waterwalkwalk
  69.  
  70. nRequiredLoops=38
  71. nSpecificLoops=7
  72. nTransitionLoops=16
  73.  
  74. ;Required Animations-------------------------------------------------------
  75. [movement0]
  76. frames0=11
  77. loop=cm_swing.kqs cm_swing 0.000000 1.0 0 0
  78. nCue=4
  79. cue0=0.000000 interruptable 1
  80. cue1=0.454545 interruptable 0
  81. cue2=0.545455 playsound swing.aud
  82. cue3=0.727273 do 
  83. nTransition=0
  84.  
  85. [movement1]
  86. frames1=39
  87. loop=cm_atak2.KQS cm_atak2 0.000000 1.0 0 0
  88. nCue=4
  89. cue0=0.692308 playsound swing.aud
  90. cue1=0.743590 footstep
  91. cue2=0.769231 do 
  92. cue3=0.948718 footstep
  93. nTransition=0
  94.  
  95. [movement2]
  96. frames2=12
  97. loop=cm_atakb.KQS cm_atakb 0.000000 1.0 0 0
  98. nCue=4
  99. cue0=0.000000 interruptable 1
  100. cue1=0.333333 playsound swing.aud
  101. cue2=0.416667 interruptable 0
  102. cue3=0.500000 do 
  103. nTransition=0
  104.  
  105. [movement3]
  106. frames3=17
  107. loop=cm_shth.kqs cm_shth 0.000000 1.0 0 0
  108. nCue=2
  109. cue0=0.705882 playsound Weapon.aud
  110. cue1=0.941176 footstep
  111. nTransition=0
  112.  
  113. [movement4]
  114. frames4=41
  115. loop=cm_shth2.kqs cm_shth2 0.000000 1.0 0 0
  116. nCue=3
  117. cue0=0.512195 footstep
  118. cue1=0.853659 playsound Weapon.aud
  119. cue2=0.878049 footstep
  120. nTransition=0
  121.  
  122. [movement5]
  123. frames5=20
  124. loop=cm_walk.kqs cm_walk 0.950000 -1.0 1 1
  125. nCue=2
  126. cue0=0.050000 footstep
  127. cue1=0.550000 footstep
  128. nTransition=0
  129.  
  130. [movement6]
  131. frames6=19
  132. loop=cm_bkjmp.kqs cm_bkjmp 0.000000 1.0 0 0
  133. nCue=1
  134. cue0=0.368421 playsound jump.aud
  135. nTransition=0
  136.  
  137. [movement7]
  138. frames7=11
  139. loop=cm_bkdie.kqs cm_bkdie 0.000000 1.0 0 0
  140. nCue=1
  141. cue0=0.000000 playsound jumpdie.aud
  142. nTransition=0
  143.  
  144. [movement8]
  145. frames8=12
  146. loop=cm_bkstp.kqs cm_bkstp 0.000000 1.0 0 0
  147. nCue=2
  148. cue0=0.083333 footstep
  149. cue1=0.166667 footstep
  150. nTransition=0
  151.  
  152. [movement9]
  153. frames9=4
  154. loop=cm_bkhld.kqs cm_bkhld 0.000000 1.0 1 1
  155. nCue=0
  156. nTransition=0
  157.  
  158. [movement10]
  159. frames10=8
  160. loop=cm_crash.KQS cm_crash 0.000000 1.0 0 0
  161. nCue=3
  162. cue0=0.000000 playsound crash.aud
  163. cue1=0.500000 footstep
  164. cue2=0.875000 footstep
  165. nTransition=0
  166.  
  167. [movement11]
  168. frames11=64
  169. loop=cm_die.kqs cm_die 0.000000 1.0 0 0
  170. nCue=7
  171. cue0=0.000000 playsound conrdies.aud
  172. cue1=0.156250 playsound cm_die.aud
  173. cue2=0.265625 footstep
  174. cue3=0.390625 footstep
  175. cue4=0.468750 footstep
  176. cue5=0.687500 footstep
  177. cue6=0.937500 footstep
  178. nTransition=0
  179.  
  180. [movement12]
  181. frames12=6
  182. loop=cm_dtht.KQS cm_dtht 0.000000 1.0 0 0
  183. nCue=1
  184. cue0=0.000000 playsound c_dropit.aud
  185. nTransition=0
  186.  
  187. [movement13]
  188. frames13=14
  189. loop=Cm_falbk.kqs Cm_falbk 0.000000 1.0 0 0
  190. nCue=0
  191. nTransition=0
  192.  
  193. [movement14]
  194. frames14=14
  195. loop=Cm_flfwd.kqs Cm_flfwd 0.000000 1.0 0 0
  196. nCue=0
  197. nTransition=0
  198.  
  199. [movement15]
  200. frames15=115
  201. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound firedie.aud
  204. nTransition=0
  205.  
  206. [movement16]
  207. frames16=42
  208. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.000000 playsound c_iced.aud
  211. nTransition=0
  212.  
  213. [movement17]
  214. frames17=21
  215. loop=cm_jump.kqs cm_jump 0.000000 1.0 0 0
  216. nCue=1
  217. cue0=0.380952 playsound jump.aud
  218. nTransition=0
  219.  
  220. [movement18]
  221. frames18=11
  222. loop=cm_jdie.kqs cm_jdie 0.000000 1.0 0 0
  223. nCue=1
  224. cue0=0.000000 playsound jumpdie.aud
  225. nTransition=0
  226.  
  227. [movement19]
  228. frames19=11
  229. loop=cm_jstp.kqs cm_jstp 0.000000 1.0 0 0
  230. nCue=2
  231. cue0=0.000000 footstep
  232. cue1=0.090909 footstep
  233. nTransition=0
  234.  
  235. [movement20]
  236. frames20=3
  237. loop=cm_jhld.kqs cm_jhld 0.000000 1.0 1 1
  238. nCue=0
  239. nTransition=0
  240.  
  241. [movement21]
  242. frames21=16
  243. loop=cm_pivlt.kqs cm_pivlt 0.000000 1.0 1 1
  244. nCue=2
  245. cue0=0.000000 footstep
  246. cue1=0.500000 footstep
  247. nTransition=0
  248.  
  249. [movement22]
  250. frames22=46
  251. loop=cm_wprct.kqs cm_wprct 0.000000 1.0 0 0
  252. nCue=5
  253. cue0=0.065217 footstep
  254. cue1=0.782609 footstep
  255. cue2=0.826087 footstep
  256. cue3=0.086957 footstep
  257. cue4=0.108696 playsound magicrct.aud
  258. nTransition=0
  259.  
  260. [movement23]
  261. frames23=16
  262. loop=cm_draw.kqs cm_draw 0.000000 1.0 0 0
  263. nCue=2
  264. cue0=0.062500 playsound Weapon.aud
  265. cue1=0.312500 footstep
  266. nTransition=0
  267.  
  268. [movement24]
  269. frames24=21
  270. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  271. nCue=1
  272. cue0=0.000000 playsound Portal.aud
  273. nTransition=0
  274.  
  275. [movement25]
  276. frames25=31
  277. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  278. nCue=4
  279. cue0=0.000000 playsound Portalb.aud
  280. cue1=0.516129 footstep
  281. cue2=0.548387 footstep
  282. cue3=0.967742 footstep
  283. nTransition=0
  284.  
  285. [movement26]
  286. frames26=69
  287. loop=cm_drdn.kqs cm_drdn 0.000000 1.0 0 0
  288. nCue=1
  289. cue0=0.000000 playsound Under.aud
  290. nTransition=0
  291.  
  292. [movement27]
  293. frames27=13
  294. loop=cm_react.kqs cm_react 0.000000 1.0 0 0
  295. nCue=1
  296. cue0=0.000000 playsound conrouch.aud
  297. nTransition=0
  298.  
  299. [movement28]
  300. frames28=21
  301. loop=cm_rctbk.kqs cm_rctbk 0.000000 1.0 0 0
  302. nCue=4
  303. cue0=0.000000 playsound conrowbk.aud
  304. cue1=0.714286 footstep
  305. cue2=0.142857 footstep
  306. cue3=0.380952 footstep
  307. nTransition=0
  308.  
  309. [movement29]
  310. frames29=16
  311. loop=cm_pivrt.kqs cm_pivrt 0.000000 1.0 1 1
  312. nCue=2
  313. cue0=0.000000 footstep
  314. cue1=0.500000 footstep
  315. nTransition=0
  316.  
  317. [movement30]
  318. frames30=15
  319. loop=cm_run.kqs cm_run 0.000000 1.0 1 1
  320. nCue=2
  321. cue0=0.000000 footstep
  322. cue1=0.533333 footstep
  323. nTransition=4
  324. transition0=0.066667 waterrun 0.000000 runwaterrun
  325. ;toFrames0=19
  326. transition1=0.800000 stop 0.000000 stoprunstop
  327. ;toFrames1=31
  328. transition2=1.000000 stop 0.000000 runstopright
  329. ;toFrames2=31
  330. transition3=0.533333 stop 0.000000 runstopleft
  331. ;toFrames3=31
  332.  
  333. [movement31]
  334. frames31=20
  335. loop=cm_rjump.kqs cm_rjump 0.000000 1.0 0 0
  336. nCue=1
  337. cue0=0.100000 playsound jump.aud
  338. nTransition=0
  339.  
  340. [movement32]
  341. frames32=11
  342. loop=cm_rjdie.kqs cm_rjdie 0.000000 1.0 0 0
  343. nCue=1
  344. cue0=0.000000 playsound jumpdie.aud
  345. nTransition=0
  346.  
  347. [movement33]
  348. frames33=3
  349. loop=cm_rjhld.kqs cm_rjhld 0.000000 1.0 1 1
  350. nCue=0
  351. nTransition=2
  352. transition0=0.333333 stop 0.000000 jumpstop
  353. ;toFrames0=31
  354. transition1=-1 run 0.000000 jumprun
  355. ;toFrames1=15
  356.  
  357. [movement34]
  358. frames34=31
  359. loop=cm_stop.kqs cm_stop 0.000000 1.0 1 1
  360. nCue=0
  361. nTransition=4
  362. transition0=-1 run 0.733333 stoprun
  363. ;toFrames0=15
  364. transition1=-1 walk 0.550000 stopwalk
  365. ;toFrames1=20
  366. transition2=-1 waterrun 0.578947 stopwaterrun
  367. ;toFrames2=19
  368. transition3=-1 waterwalk 0.041667 stopwaterwalk
  369. ;toFrames3=24
  370.  
  371. [movement35]
  372. frames35=20
  373. loop=cm_walk.kqs cm_walk 0.000000 1.0 1 1
  374. nCue=2
  375. cue0=0.050000 footstep
  376. cue1=0.550000 footstep
  377. nTransition=4
  378. transition0=0.600000 stop 0.000000 stopwalkstop
  379. ;toFrames0=31
  380. transition1=0.850000 stop 0.000000 walkstopright
  381. ;toFrames1=31
  382. transition2=1.000000 stop 0.000000 walkstopleft
  383. ;toFrames2=31
  384. transition3=0.300000 waterwalk 0.000000 walkwaterwalk
  385. ;toFrames3=24
  386.  
  387. [movement36]
  388. frames36=19
  389. loop=Cm_swrun.kqs Cm_swrun 0.000000 1.0 1 1
  390. nCue=2
  391. cue0=0.052632 footstep
  392. cue1=0.526316 footstep
  393. nTransition=1
  394. transition0=0.526316 run 0.466667 waterrunrun
  395. ;toFrames0=15
  396.  
  397. [movement37]
  398. frames37=24
  399. loop=cm_walk.kqs cm_walk 0.000000 1.0 1 1
  400. nCue=2
  401. cue0=0.041667 footstep
  402. cue1=0.541667 footstep
  403. nTransition=1
  404. transition0=0.583333 walk 0.350000 waterwalkwalk
  405. ;toFrames0=20
  406.  
  407. ;Specific Animations-------------------------------------------------------
  408. [movement38]
  409. frames38=104
  410. loop=hma_cm.KQS hma_cm 0.000000 1.0 0 0
  411. nCue=0
  412. nTransition=0
  413.  
  414. [movement39]
  415. frames39=201
  416. loop=cm_badie.KQS cm_badie 0.000000 1.0 0 0
  417. nCue=0
  418. nTransition=0
  419.  
  420. [movement40]
  421. frames40=71
  422. loop=cmims11.KQS cmims11 0.000000 1.0 0 0
  423. nCue=0
  424. nTransition=0
  425.  
  426. [movement41]
  427. frames41=149
  428. loop=cm_hmft.KQS cm_hmft 0.000000 1.0 0 0
  429. nCue=1
  430. cue0=0.000000 playsound hm_die.aud
  431. nTransition=0
  432.  
  433. [movement42]
  434. frames42=31
  435. loop=cm_ready.KQS cm_ready 0.000000 1.0 0 0
  436. nCue=1
  437. cue0=0.096774 playsound Unsheath.aud
  438. nTransition=0
  439.  
  440. [movement43]
  441. frames43=21
  442. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  443. nCue=1
  444. cue0=0.000000 playsound poofdown.aud
  445. nTransition=0
  446.  
  447. [movement44]
  448. frames44=22
  449. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  450. nCue=3
  451. cue0=0.000000 playsound poofup.aud
  452. cue1=0.727273 footstep
  453. cue2=0.772727 footstep
  454. nTransition=0
  455.  
  456. ;Transition Animations-----------------------------------------------------
  457. [movement45]
  458. frames45=4
  459. loop=cmjumprn.kqs cmjumprn 0.000000 1.0 0 0
  460. nCue=1
  461. cue0=0.000000 footstep
  462. nTransition=0
  463.  
  464. [movement46]
  465. frames46=16
  466. loop=cmjumpst.kqs cmjumpst 0.000000 1.0 0 0
  467. nCue=2
  468. cue0=0.062500 footstep
  469. cue1=0.125000 footstep
  470. nTransition=0
  471.  
  472. [movement47]
  473. frames47=16
  474. loop=cm_rstpl.kqs cm_rstpl 0.000000 1.0 0 0
  475. nCue=3
  476. cue0=0.062500 footstep
  477. cue1=0.750000 footstep
  478. cue2=0.375000 footstep
  479. nTransition=0
  480.  
  481. [movement48]
  482. frames48=12
  483. loop=cm_rstpr.kqs cm_rstpr 0.000000 1.0 0 0
  484. nCue=3
  485. cue0=0.083333 footstep
  486. cue1=0.500000 footstep
  487. cue2=0.583333 footstep
  488. nTransition=0
  489.  
  490. [movement49]
  491. frames49=6
  492. loop=cm_rnsrn.kqs cm_rnsrn 0.000000 1.0 0 0
  493. nCue=0
  494. nTransition=0
  495.  
  496. [movement50]
  497. frames50=8
  498. loop=cm_stprn.kqs cm_stprn 0.000000 1.0 0 0
  499. nCue=1
  500. cue0=0.375000 footstep
  501. nTransition=0
  502.  
  503. [movement51]
  504. frames51=8
  505. loop=cmstrst.kqs cmstrst 0.000000 1.0 0 0
  506. nCue=2
  507. cue0=0.125000 footstep
  508. cue1=0.625000 footstep
  509. nTransition=0
  510.  
  511. [movement52]
  512. frames52=11
  513. loop=cm_stpwk.kqs cm_stpwk 0.000000 1.0 0 0
  514. nCue=1
  515. cue0=0.454545 footstep
  516. nTransition=0
  517.  
  518. [movement53]
  519. frames53=10
  520. loop=cmstwst.kqs cmstwst 0.000000 1.0 0 0
  521. nCue=2
  522. cue0=0.300000 footstep
  523. cue1=0.700000 footstep
  524. nTransition=0
  525.  
  526. [movement54]
  527. frames54=11
  528. loop=cm_stpsr.KQS cm_stpsr 0.000000 1.0 0 0
  529. nCue=1
  530. cue0=0.545455 footstep
  531. nTransition=0
  532.  
  533. [movement55]
  534. frames55=11
  535. loop=cm_stpsw.KQS cm_stpsw 0.000000 1.0 0 0
  536. nCue=1
  537. cue0=0.454545 footstep
  538. nTransition=0
  539.  
  540. [movement56]
  541. frames56=6
  542. loop=cm_wstpl.kqs cm_wstpl 0.000000 1.0 0 0
  543. nCue=2
  544. cue0=0.000000 footstep
  545. cue1=0.666667 footstep
  546. nTransition=0
  547.  
  548. [movement57]
  549. frames57=11
  550. loop=cm_wstpr.kqs cm_wstpr 0.000000 1.0 0 0
  551. nCue=2
  552. cue0=0.454545 footstep
  553. cue1=0.818182 footstep
  554. nTransition=0
  555.  
  556. [movement58]
  557. frames58=5
  558. loop=Cm_wkswk.kqs Cm_wkswk 0.000000 1.0 0 0
  559. nCue=0
  560. nTransition=0
  561.  
  562. [movement59]
  563. frames59=8
  564. loop=Cm_srnrn.kqs Cm_srnrn 0.000000 1.0 0 0
  565. nCue=1
  566. cue0=0.000000 footstep
  567. nTransition=0
  568.  
  569. [movement60]
  570. frames60=6
  571. loop=Cm_swkwk.kqs Cm_swkwk 0.000000 1.0 0 0
  572. nCue=0
  573. nTransition=0
  574.  
  575.